Cyber Velocity Run
A downloadable game
Dive in cyber neon world full of challenges. You have only 30s to complete each level. Find the fastest route, avoid obstacles and reach goal!
Only for gamers with fast reflexes!
Game is in early stage. All mechanics are working and game is pretty much in final shape. In future updates you can expect more levels, new obstacles types and overall polish on gameworld.
I might port game to mobile if it gets enough attention.
Happy play!
Status | Released |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Pyro Physics |
Genre | Action, Platformer |
Tags | 2D, Speedrun |
Download
Download
Cyber Velocity Run.7z 17 MB
Install instructions
Extract & Play
Comments
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It’s an enjoyable game, one thing which needs tweaking though is the wall jump mechanic. From what I can tell, you have to hit and hold A/← or D/→ slightly before space for the wall jump to work. Which also might move you away from the wall so it’s counter-intuitive.
In lots of other games you get a little window instead and don’t have to be super exact – it feels like you press them at the same time, but really either directional or jump might be a bit earlier, but if feels smooth to players.
Hey im not going to download this, make it online playable it doesn't seem like a very CPU killer game with AAA graphics, so why not? I hate downloading simple projects like this than when I finish it deleting them and finding the zip and deleting that its just a lot of time xd
Good point! Next build I'll try to make it playable on web.
seems to have bugs on nintendo switch - e.g. doom acid level 21 - get to white completion area and timer just runs down. are you going to make a patch?
Finally got past it after 10 times making to the the white area before the collision detection finally worked.
this bug is common - any jump into the white completion areas should detect - not just some exact tiny spot
Ill fix it as soon as I can
and level speed machine level 12 - how is that even possible currently as is? (not enough time and have to wait for slow moving platforms)
i'd also add in d-pad support because the joycon analogue stick has too much of a dead zone
Don't got to be mean about it